- 3–7 players
- 3 ages
- End-of-game score
Goal: Grow your civilisation with cards over three ages and score the most points.
Setup
- Everyone starts with a wonder board and 3 coins.
How to play
- In each age, pick a card to play and pass the rest on.
- Cards build structures, raise your wonder or earn coins.
- At the end of each age, compare military strength with your neighbours.
Scoring
| Military | ± tokens |
| Coins | 3 coins = 1 |
| Wonder, civilian, commercial, guilds | as on the card |
| Science | counts squared + 7 × full sets |
Winning
- Enter the points at the end of the third age.
- The most points wins; in a tie, the most coins.
Note
In a tie, the rules give the win to whoever has more coins.